태그 : allegro 요약보기전체보기목록닫기

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남의 도움으로..

다시 처음으로... 원평희 님이 도와주신 내용입니다.ㅎㅎㅎ 뭐.. 저야 그냥 제가 생각한 걸 말씀드린거고.. 선배님 말씀은 다른 말씀이셨을 수도 있지요; 하긴 전체적인 맵 하나만 놓고 생각한다면 배경 그림의 의미밖에 되지 않을 것 같네요.. 저라면 맵을 하나의 타일로 생각하고 만들어 볼 것 같은데요. 그리고 2차원 배열을 쓰든 뭘 쓰던.. 그다음에 합...

Allegro/STL Tutorial Ch.6

Chapter 6 6. Basic Game Design 6.1 The basic sprite system From the previous exercise, we have a program where we could move two helicopter sprites around the screen, and outside it. There ...

아, 이런 샘플!

알레그로 샘플 올린다고 해 놓고, 주말 내둥 잠을 자 버렸군요. 대충 만들어 뒀던 녀석을 걍 압축해서 올립니다. (이거 뭐.. 심하게 무책임한데..;;) 핵심 코드는 다음과 같습니다. int CCharacter::Walk(__inout PBITMAP pDest,            &n...

Allegro/STL Tutorial Ch.5

Chapter 5 5. STL Basics 5.1 C++ Templates Another thing that C++ offers is the concept of templates. In many ways, templates have many things in common with macros, but are processed by the...

Allegro/STL Tutorial Ch.4

Chapter 4 4. OOP Basics 4.1 Object-Oriented Programming The OOP paradigm is based on the human way to think of things, that each object in the known universe has within itself its propertie...

Allegro/STL Tutorial Ch.3

Chapter 3 3. Game Basics 3.1 The Backdrop Now that our palette is ready, let's start to get some actual graphics onto the screen. We will first create a backdrop bitmap. First we must creat...

Allegro/STL Tutorial Ch.2

Chapter 2 2. Preparing our game 2.1 What do we need? A game consists of many components, like graphics, sound, input device management, data file management, etc. Allegro can deal with all ...

Allegro/STL Tutorial Ch.1

Chapter 1 1. Basics 1.1 Using RHIDE to write our first C++ program First, you should create a new directory for this tutorial. When you have done so, start RHIDE from within it. The RHIDE s...
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